Age Of Castles
- Five different kings, each with individual person
- 18 locations, each with different attributes to b
- Battle over 60 enemies trying to destroy your cas
- OS : Windows 2000/XP/VISTA/7/8
- CPU : 600MHz or faster Processor
- Memory : 128
Review for game: Age Of Castles
In a distant realm, a great evil has swept across the land. Demons from the underworld and their evil minions have poured across the kingdoms of man, until the great cities lay in ruin. There's nothing but a handful of cowering souls remaining. The people are in need of a king, someone of great strength and courage who can rid the land of the evil plague and rebuild the cities. You are that king. You alone must travel to the end of the world, build a mighty castle, slay the undead hordes, and convert the people of the land to loyal subjects of your domain...in the Age of Castles.
Find your A-HA! moment with mind-bending puzzles and jigsaw games.
7602 points
(views: 225)
REQUIRES Windows/MacOS
Ages: 3 YEARS & UPGame Description:
Build a mighty castle, slay the undead hordes, and convert the people of the land to loyal subjects of your domain.
AFERON - BigFishGames
not that bad of a game to play
If you are like me, then certain things will catch your attention and hold on. I started this game and could not stop 'til it was done.
its awsome abnd is epic the fighting not eniough sometinmes and sonmetimes to much when higer
This game is ok starting out, but once you already have everything it QUICKLY gets pretty mundane and very repetitive.....endlessly. Once you get to 1,000,000 people what good is buying 2,500 people just to get to 5,000,000 people? The extra helps don't really help out either. I mean, the highest I think you go is 100 people per day extra added to your population. Not very helpful if you are trying to reach 5,000,000 people. If you have ever played SimCity for the SNES, it is pretty much similar in a few ways. I would not recommend the game.
This game was terrible. The gameplay was horrible, the storyline was non-existent. There was zero re-playability because every level was exactly the same.